News
Vantage Interactive Teases Nightfall Chronicles Sequel
Posted March 3, 2004 · Staff Report
A cryptic teaser site appeared overnight at a domain registered to Vantage Interactive, showing
nothing but a countdown clock and a single line of dialogue from Nightfall Chronicles' antagonist.
The studio declined to comment beyond "watch this space." We'll have more as soon as anything is
confirmed.
Redline Studios Confirms Turbo Rift Delay to Q1
Posted February 26, 2004 · Staff Report
Turbo Rift: Redline will now ship in the first quarter of next year, Redline Studios confirmed in a
statement this morning. "We'd rather ship the game we promised than the game we scheduled," the
statement read. No word yet on whether the delay affects the promised split-screen mode.
Industry Roundup: Console Price Cuts Rumored for Holiday Season
Posted February 19, 2004 · Staff Report
Multiple retail sources tell GameVault that at least one major console manufacturer is planning a
price cut ahead of the holiday shopping season. Nothing is official, and manufacturers have
historically denied these rumors right up until the cut is announced, so treat this as exactly the
rumor it is.
BlackForge Software Announces Steel Vanguard Tactics Expansion
Posted February 12, 2004 · Staff Report
BlackForge Software confirmed a standalone expansion pack for Steel Vanguard Tactics, adding a new
desert campaign and a squad customization system the base game shipped without. No release date yet,
but the studio says it's "further along than you'd think."
Handheld Foundry Ports Pocket Dungeon Raiders to GBA SP
Posted February 5, 2004 · Staff Report
A quiet patch note revealed optimisation work aimed squarely at the GBA SP's brighter screen and
clamshell form factor. Handheld Foundry says existing cartridges will work fine on either model —
this is a lighting and battery-life tweak, not a new SKU.
GameVault Exclusive: Behind the Scenes with Nomad Circuit Games
Posted January 29, 2004 · Staff Report
We spent an afternoon at Nomad Circuit Games' studio to see how Grid Runner Zero's arenas get built.
Short version: a whiteboard, a lot of grey-boxing, and a surprising amount of arguing about spawn
point placement. Full studio tour coming next month.