Turbo Rift: Redline
8.7Arcade racing with a drift model that finally feels fair on a pad.
Vantage Interactive's slow-burn epic finally lands, and it was worth the wait. A hundred hours in and we're still finding side quests we haven't touched. This is the game the PS2's back half of its life needed.
Arcade racing with a drift model that finally feels fair on a pad.
Turn-based squad combat that punishes sloppy positioning and rewards patience.
A scrappy arena shooter that overstays its welcome by a couple of levels.
Proof there's still life left in the GBA's dungeon-crawling scene.
A cryptic teaser site went up overnight. We've got the details.
The racer slides to Q1 next year. Here's why, in the studio's own words.
Retail sources point to console price drops before the holidays.