P110GAME REVIEWS

Game Reviews

Three verdicts this bulletin, scored out of ten. No half marks, no review copies, no embargoes — just cartridges that got played until the batteries in the controller gave out.

Super Mario Bros. 3 — 9/10

A world map turned a platformer into an atlas, and the raccoon suit turned it into a small miracle. Every level teaches you a trick and then asks you to use it somewhere unfair. Still the measuring stick every side-scroller since gets held up against, whether it wants to be or not.

Street Fighter II — 8/10

The cabinet that turned arcades into rooms full of strangers shouting motion inputs at each other. Eight fighters, eight personalities, and a special-move system simple enough to learn in an afternoon and deep enough that people are still finding new combos in it decades later.

Tetris — 10/10

Seven shapes and one falling grid, and somehow it never runs out of things to teach you. No plot, no characters, no ending — just a piece of software that understood exactly what it was for and refused to be anything else. The highest score this bulletin gives, and the only one that isn't close.