Skip to main content

The Button Autopsy

Analyse one real button before you're allowed to design one.

Due: 19 March 2027 · Weight: 20%

The course’s first four weeks gave you the vocabulary this assessment asks you to use on a button you didn’t build. Before Week 5 asks you to construct anything, this assessment asks you to take one apart.

The brief

Choose one real button. Take it apart in writing before you’re allowed to build one.

Pick one button — physical or digital, yours or someone else’s, but one specific object, not a category of button. Dissect it:

Each point draws on a specific week: the promise from Week 4, What the Button Promises; the signifiers from Week 3, The Grammar of Pressable; the inherited convention from Week 1, The Button Before the Screen, and Week 2, Translating the Push; and the match, or mismatch, between apparent and actual weight from all four at once.

What you submit

A concise, annotated document — labelled notes against a photo or screenshot of the button, not a generic essay about buttons in general. Every claim should point at the specific object in front of you, not at buttons as a category.

End with one defensible claim: state plainly whether this button works, fails, or misrepresents itself, and say why, in terms of the dissection above.

Marking

Weighted, against how accurately you’ve dissected the five points against the actual object, and how well the final claim follows from that dissection rather than from a general opinion about interface design.

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

CriterionWeight
Accuracy of the dissection60%
Strength of the final claim40%