Week 4 Session: What the Button Promises
Every button is a promise about what will happen next, somewhere between trivial and irreversible — and some buttons lie about which end of that scale they're on.
15 March 2027
Week 3 asked whether a shape earns the right to look pressable. This week asks a different question about the same object: once a shape has earned that right, what is it actually claiming will happen if you press it?
Every button is a promise about a state change. “Like” claims a small, reversible change to a counter and a record somewhere that you did it. “Send” claims a message will leave your control and arrive somewhere you can no longer edit it. “Delete account” claims something closer to the opposite of “like” — a state that, depending on the application, may not come back.
The axis#
Reversible sits at one end: pressing again, or pressing undo, restores the previous state at no real cost. Irreversible sits at the other: once pressed, the previous state is permanently unavailable, or recoverable only at a cost the button gave no warning of.
Most buttons sit somewhere between the two, and where they sit is not always visible in how they look. A button styled in quiet grey text can trigger something irreversible; a button styled in alarming red can trigger something you can undo in one click. The same mismatch Week 3 diagnosed between a shape and its behaviour shows up here between a button’s weight and its consequence.
Five buttons, one application#
Pick one real application you use — pick the app, not five buttons from five different places. Choose five of its buttons and, for each:
- name the button as it’s labelled
- say in one sentence what state actually changes when it’s pressed
- place it on the reversible-to-irreversible axis, and say what “reversing” it would actually require, if anything
- note its visual weight — is it styled to match how consequential it is, understated, or overstated?
The mismatch#
Somewhere in your five, or elsewhere in the same application, find at least one button whose visual or verbal presentation misrepresents its actual consequence — quieter than it should be, louder than it needs to be, or worded to sound reversible when it isn’t. Name the button, the mismatch, and which direction it runs.
Submit#
The five-button table and the one flagged mismatch. Keep the table somewhere you can find it again — Week 10 returns to one of these five buttons.
The spec
What you bring to the session. Written so a reader can tell whether it has been met without asking you.
- you have picked five buttons from one real application and placed each on a reversible-to-irreversible axis
- for each button you can say, in one sentence, what state actually changes when it is pressed
- you have identified at least one button, from your five or elsewhere, whose visual or verbal presentation misrepresents how consequential it is
Teaching team
- Idris Fenn — tutor