Week 9: The guild hall
Steinkuehler and Williams score an online game against Oldenburg's eight rules, and the places where the fit fails are the interesting ones.
26 April 2027
Steinkuehler and Williams do something this course has been building towards: they take Oldenburg’s eight characteristics and score a place against them, one at a time, with fieldwork underneath each judgement. The place is a massively multiplayer game, and it passes most of them. Neutral ground, a leveller, conversation as the main activity, regulars, a playful mood — all present, some of them more purely than in any pub.
Read the concessions carefully, because that is where the week lives.
Accessibility is not what Oldenburg meant. A room you enter by buying hardware, paying a subscription and learning an interface has an entry cost, even if it is open at four in the morning.
Neutral ground is not quite right either. A pub is owned by someone who can bar you, but a game is owned by someone who can delete the room, change its physics overnight, and read every word said in it.
And their capital finding — mostly bridging, not bonding — lands exactly on week 6. Weak ties, manufactured at scale, by a company.
So the honest verdict is that the game satisfies the rules and the rules were not built to catch what is different about it. That is a result about Oldenburg as much as about the game, and it is the last time in this course that we use the eight rules as a scoring sheet without arguing with them.
This Monday is the Anzac Day public holiday — 25 April 2027 falls on a Sunday, so the ACT observes the Monday. The lecture is recorded and released Monday morning; the Thursday Round runs as normal.
Teaching team
- Dr Noor Vickery — convenor