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Week 7 Session: Context

Making the same press mean two different things, depending on what's already true

5 April 2027

Nothing new is measured this week — instead, a piece of state decides which of the earlier meanings currently applies. This is the first week that reinterprets rather than adds: the same press can trigger week 3’s release-timing in one mode and read as part of week 5’s sequence in another, switched by something like week 6’s momentum crossing a threshold.

Before the session

Bring two earlier prototypes whose mechanics you want to combine (release and momentum work well together, but any pairing is fair game).

In the session

Demo of one button behaving two different ways depending on a mode flag, then build time combining your own two prototypes behind it.

Studio exercise

Pick two earlier mechanics and put them behind a single button, switched by one piece of state you control (a threshold, a phase, a toggled flag). A player who has never seen either prototype before should be able to tell which mode is active from what’s on screen — not by trial and error.

This week’s exercise stops at two mechanics on purpose — that’s enough to prove the switch is legible. The Context Switch assessment later asks for the same technique at three mechanics or more, on your own, without a studio session to build it in first. Treat today’s prototype as the technique you’ll need to extend independently, not as the ceiling of what it can do.

By the end

You’ve confirmed that “one button” was never really a limit on how many things a press can mean — only on how many things can be pressed at once.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team