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Week 5 Session: Sequence

Turning short presses and long presses into a small alphabet the game can recognise

22 March 2027

This week doesn’t add a new signal — it combines three you already have. Short-press and long-press (from weeks 2 and 3) become two distinguishable “letters,” and week 4’s timing windows are what let the game tell where one letter ends and the next begins. A vocabulary, it turns out, is built by combining existing primitives under a shared timing rule, not by adding new hardware.

Before the session

Bring your week 3 (release) and week 4 (rhythm) prototypes — you’ll be borrowing pieces from both.

In the session

Demo of a Morse-style alphabet, then build time defining your own and wiring up recognition.

Studio exercise

Define a 3–5 symbol alphabet from short/long presses (e.g. short-short-long), then build a prototype that recognises at least two distinct sequences from it and does something different for each.

By the end

You can point to which earlier week supplied each part of a sequence-reading prototype: the symbol shapes, and the timing that segments them.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team