Week 5 Session: Sequence
Turning short presses and long presses into a small alphabet the game can recognise
This week doesn’t add a new signal — it combines three you already have. Short-press and long-press (from weeks 2 and 3) become two distinguishable “letters,” and week 4’s timing windows are what let the game tell where one letter ends and the next begins. A vocabulary, it turns out, is built by combining existing primitives under a shared timing rule, not by adding new hardware.
Before the session#
Bring your week 3 (release) and week 4 (rhythm) prototypes — you’ll be borrowing pieces from both.
In the session#
Demo of a Morse-style alphabet, then build time defining your own and wiring up recognition.
Studio exercise#
Define a 3–5 symbol alphabet from short/long presses (e.g. short-short-long), then build a prototype that recognises at least two distinct sequences from it and does something different for each.
By the end#
You can point to which earlier week supplied each part of a sequence-reading prototype: the symbol shapes, and the timing that segments them.
The spec
What you bring to the session. Written so a reader can tell whether it has been met without asking you.
- you have defined an alphabet of three to five symbols built from short/long presses
- a prototype recognises at least two distinct sequences and responds differently to each
Teaching team
- Idris Fenn — tutor