The supermarket is a designed terrain, not a shop. Twelve weeks of structured drift, exhaustive observation, and critical mapping turn its aisles, queues and loyalty schemes into a site to read, and to resist.
What you will do
Twelve weeks, one mechanism at a time: the door, the route, the trolley, the shelf, the endcap, the wall, the queue, the checkout, the music, the card, the car park, the receipt. You read a supermarket the way you'd read a building designed to be walked through without being seen. You leave with a dérive report on one real store and a counter-map that reroutes it.
Who it is for
Anyone willing to treat a mundane building as a text. No design or theory background is assumed, but you will name theorists and use their terms precisely — Debord, de Certeau, Perec, Baudrillard — not as decoration. If "it's just a shop" is where you land after week one, this course will keep disagreeing with you for eleven more.
