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Week 10 Set: Build a story bible

Writing down the visual-language rules your capstone has to obey across every clip, then proving two clips actually obey them

26 April 2027

Before the session

Have a rough idea, even a bad one, of what your Direct a Slop Feature piece is about. You don’t need a script; you need a genre and a look.

In the session

One clip is easy. Five linked clips that read as one piece is the actual difficulty of the capstone, and it’s a coherence problem, not a generation problem — the models can make any single frame; keeping the same frame’s rules true forty shots later is what breaks. Write a story bible: one to two pages, plain prose or a table, stating a fixed colour or lighting rule (a LUT description, a time-of-day constraint), a method for keeping a character or setting consistent (a locked seed, a reference-image conditioning set, a described costume and prop list if your tool doesn’t support seed-locking), and one recurring motif that has to appear in every piece (an object, a camera move, a sound cue).

Then prove it: produce two test frames or clips from the bible, made minutes apart or days apart, and check whether a stranger could tell they’re from the same piece without being told. If they can’t, the bible is underspecified — usually because “consistent lighting” was never turned into a rule concrete enough to check, the same gap that lets a batch of b-roll drift from golden hour to overcast within one reflection without anyone flagging it.

Afterwards

The bible is a working document, not a deliverable — expect to revise it once the capstone script exists. Bring it to week 11, where the director’s statement has to account for what the bible commits you to.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team