Every piece of graded work in the course, what it is worth, and when it is due.
Four assignments, no exam. Each one asks you to do something and then explain why you did it that way, because the explaining is where most of the learning turns out to be.
The weights rise across the semester. That is not a difficulty curve so much as a dependency one: each assignment assumes the habit the previous one built, and by the last one you are being asked to coordinate four other people who are all making the decisions you spent the first eleven weeks learning to make alone.
Assignment 1: The last-hit test
A single screenshot from a practice lobby, proving you can take the gold off a creep before someone else does
Due 19 March 2027 · Weight: 10%
Assignment 2: Replay review
A written review of one of your own bot matches, in the format Day9 used to teach StarCraft players to watch themselves
Due 30 April 2027 · Weight: 20%
Assignment 3: A guide to your hero
The full breakdown of one hero — kit, build, skill order and laning plan — that the weekly pages deliberately refuse to give you
Due 21 May 2027 · Weight: 30%
Assignment 4: The best-of-three
Five of you, a drafted best-of-three against another team from the course, and a written review of the decisions that decided it
Due 28 May 2027 · Weight: 40%