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Lectures

Twelve concise theory sessions that feed directly into the champion practice loop.

12 weeks · one evolving playbook

Each lecture gives the next Champion Lab a decision model: plan a test, run it, review evidence, revise the rule, and schedule the next challenge.

  1. 01FoundationWeeks 01–03

    Mechanics, wave state, repeatability

  2. 02Counter LabWeeks 04–07

    Hypotheses, setup, pressure tests

  3. 03Map TransferWeeks 08–10

    Review, objectives, teamfights

  4. 04Mastery AuditWeeks 11–12

    Re-test and defend the playbook

Volibear official splash artwork

W01 / Build a mastery loop

Establish a champion baseline, define observable goals, and turn every match into the next training decision.

Week 1 · 22 February 2027

Riven official splash artwork

W02 / Champion identity and mechanics

Convert a champion kit into repeatable drills for spacing, combos, cooldowns, resource use, and escape routes.

Week 2 · 1 March 2027

Gnar official splash artwork

W03 / Trade through the wave

Read minion states, level timings, health budgets, and recall windows before deciding whether a trade is actually good.

Week 3 · 8 March 2027

Jax official splash artwork

W04 / Model every lane opponent

Classify range, sustain, all-in, disengage, scaling, and jungle pressure to create testable matchup hypotheses.

Week 4 · 15 March 2027

LeeSin official splash artwork

W05 / Review without hindsight bias

Use timestamped replay evidence to distinguish a poor decision from a reasonable decision with a bad result.

Week 5 · 22 March 2027

Ornn official splash artwork

W06 / Adapt runes, items, and skill order

Treat setups as responses to threats and win conditions, then document when a default should be replaced.

Week 6 · 29 March 2027

Fiora official splash artwork

W07 / Survive pressure and track the jungler

Combine wave position, pathing clues, vision timing, and weak-side objectives into a plan that preserves agency.

Week 7 · 5 April 2027

TwistedFate official splash artwork

W08 / Turn lane knowledge into mid-game tempo

Decide when to hold side lane, move first, trade objectives, or group by comparing the next two waves and map timers.

Week 8 · 12 April 2027

Shen official splash artwork

W09 / Enter teamfights with a job

Define target access, peel, flank, zone, and retreat triggers before the fight removes time to think.

Week 9 · 19 April 2027

Malphite official splash artwork

W10 / Build the full-roster interaction map

Extend lane mastery into a searchable map of threats, interrupts, mobility, range, and teamfight interactions across the roster.

Week 10 · 26 April 2027

Viego official splash artwork

W11 / Pressure-test the hardest counters

Re-run the ten most difficult interactions across three cycles and audit whether revised rules still hold under pressure.

Week 11 · 3 May 2027

Ryze official splash artwork

W12 / Maintain mastery across patches

Synthesize mechanics, matchup, and global evidence into a living playbook that can be revalidated after change.

Week 12 · 10 May 2027