Arisotura
Rewriting the geometry engine pipeline
12 March 2024
The DS’s geometry engine pipelines polygon submission across multiple frames in a way our old model didn’t account for. This post walks through the timing behaviour we reverse-engineered and how the rewrite changes accuracy for a handful of commercial titles that relied on the quirk.


2 comments
Archived from the original thread — read-only, since this redesign has no backend for a new comment to go to.
This explains a bug I've been chasing for weeks, nice writeup.
Does this affect save states from older builds?