A–Z
Every artist and show, alphabetically — full listings on Shows. A few letters are padded with trivia in lieu of copyrighted artworks.
A
- Alfredo Jaar — The Divine Comedy
- Anosmia Room — A gallery kept deliberately scentless, so the one that isn't hits harder.
- Anselm Kiefer — Elektra
B
- Balint Zsako — Manipulation
- Bilge — Nickname for the lowest level, cut straight into the sandstone.
C
- Cellar — The old wine cellar, cooler than every gallery above it.
D
- Docket Machine — Prints your ticket with a fortune-cookie-length dare on the back.
E
- Ear Trumpet — A listening horn built into a wall — press it to your ear, not your mouth.
F
- Ferry — The boat that gets you here, camouflage hull and all.
G
- Gift Shop — Smaller than you'd expect, stranger than you'd expect.
H
- Hazard Tape — Used as a design motif more often than an actual warning.
I
- Iron Stairs — The spiral descent into the lower galleries. Count the steps if you're bored.
J
- James Turrell — Amarna
- James Turrell — Event Horizon
- James Turrell — Unseen Seen + Weight of Darkness
- Jetty — The wooden landing where the ferry docks — often mistaken for an artwork.
- Julian Charrière — Hard Core
K
- Keycard — Staff-only, unless the exhibit hands you one to open a door.
L
- Lift — A single slow elevator that doubles as its own quiet gallery.
M
- Monanism
- Moss Garden — A living wall that keeps growing regardless of what's on the calendar.
N
- Night Tour — The after-dark walkthrough — half the lighting, twice the whispering.
O
- Oculus — A single skylight two levels down, the only natural light for forty metres.
P
- Pharos / Siloam
- Phrontisterion
- Postcard Wall — Hundreds of found postcards, pinned up with no explanation.
Q
- Queue Line — Rarely used — most visitors wander straight past the sign expecting one.
R
- Rope Bridge — A swaying crossing between two wings. Not for the faint-hearted.
- Ryoji Ikeda — Spectra
S
- Sandstone — The rock the lower galleries are cut into — unofficially exhibit zero.
T
- Turnstile — Counts every visitor, quietly, all day.
U
- Underground Car Park — Doubles as overflow storage for crates nobody will confirm are full.
V
- Vault Door — A decommissioned bank door, repurposed as, well, a door.
W
- Wagstaff + Courtney — House of Mirrors
- Wine List — Longer than most of the wall text.
X
- X-ray Room — A corridor where old scans of donated objects play on the walls.
Y
- Yard — The outdoor sculpture lawn, mowed around whatever's currently sitting on it.
Z
- Zig-zag Ramp — The switchback path to the lowest level, designed to slow you down on purpose.