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Assignment 1

Isolate one binge-watching mechanism from weeks 2 to 6 of the course and show, in a design of your own, exactly where it operates in a real streaming interface.

Due: 29 March 2027 · Weight: 33%

The brief

Pick one mechanism this course has named in weeks 2 to 6 — the thing that gets a show picked in the first place, or the thing that keeps a habit going once it has started — and show exactly where it lives in a real streaming interface.

This assignment is released in Week 4 and due in Week 6 — but the material it draws on runs from Week 2 onward. It opens partway through its own content window on purpose: by Week 4 (Autoplay) you have already seen enough of the pattern (starting cues, cliffhangers) to recognise it, and Week 5 (Rewards & Reinforcement) and Week 6 (Time Perception) still land before the deadline, so all five weeks are fair game by the time you submit, not just the ones taught before release.

Weeks 2 to 6 each isolated a single mechanism: the cue that gets a show picked in the first place, the open question a cliffhanger leaves hanging, the default that removes the decision to continue, the unpredictable payoff that keeps a habit going, and the gap between elapsed time and time as it’s felt. Pick exactly one of these. Then find, or build, a small, concrete example of it: a screenshot or short written description of where a real streaming service already uses it, or a mockup, storyboard, or working prototype of your own that demonstrates it. Write a short analysis connecting what you’ve shown back to that week’s lecture.

A strong response does what this site’s own weekly experiments try to do: it isolates one mechanism cleanly rather than gesturing at several at once, and it takes seriously what a single example can and can’t prove. The judgement being tested isn’t whether you can name a mechanism in the abstract — it’s whether you can point to a specific, working instance of it and explain precisely what makes that instance an example of that mechanism, and not just “binge-watching in general.”

Weeks covered

Assignment 1’s assessed content is Weeks 2 through 6 — not the whole first half of the course, and not just the week it’s released in:

  1. Week 2 — Why We Start Watching
  2. Week 3 — Cliffhangers
  3. Week 4 — Autoplay
  4. Week 5 — Rewards & Reinforcement
  5. Week 6 — Time Perception

Week 1’s own mechanism — the friction that makes stopping feel like work — isn’t part of this assignment’s assessed window; it’s picked up again, alongside everything else, by the final project. Weeks 2 through 6 are what’s in scope here.

What you submit

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.

How it is marked

CriterionWeight
Mechanism identification and connection to lecture content35%
The artefact isolates that one mechanism clearly40%
Critical reflection on what the artefact does and doesn't show25%