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Week 1: The One-Shot Interface, A Definition

What this course studies and why — the shape shared by parking meters, kiosks and ATMs, and the question generic usability heuristics don't ask

22 February 2027 incentive

Open the slidesReveal.js deck, this week's lecture

Outline

The argument

Every course on interface design starts from the same complaint: bad interfaces are common, and could be avoidably better. This course starts somewhere else. A parking meter, a check-in kiosk and an ATM are not badly designed by accident — they are built for a moment when the person standing at them cannot walk away, cannot ask a follow-up question, and will not use the machine again soon enough to build up a mental model of it.

Treating that as a fact about the situation, rather than a flaw in the interface, changes what counts as evidence: not “this was confusing” but “someone decided this could stay confusing, and it kept working for them.” That’s the claim this course tests, one machine a week, for twelve weeks — starting with the field notes you bring back from a parking meter, before you’re given permission to diagnose anything.

Question to carry: if nobody ever complains about a bad interface twice, who does that protect?

Teaching team