Sessions
Twelve weeks: the date, the week's claim, and the one thing it studies.
- 1A Round Is a Decision the Game Made For Youthe round
- 2Speed Is a Reset, Not a Ratethe initiative counter
- 3The Animation Is Not the Attackthe damage equation
- 4Most Randomness Is There to Be Removedthe roll
- 5A Status Effect Is a Rule Change, Not a Debuffthe status effect
- 6Every Turn Has a Price Tagthe cost of a turn
- 7The Extra Turn Is the Whole Gamethe action economy
- 8A Stagger Bar Is a Second Fight Hidden in the Firstthe pressure gauge
- 9A Role Is a Constraint Someone Else Doesn't Carrythe party role
- 10The Grind Is a Curve Someone Drewthe level curve against the encounter table
- 11A Boss Is a Puzzle With a Health Barthe boss script
- 12If a Stranger Can Implement It, You Designed Itthe design document