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Sessions

Twelve weeks: the date, the week's claim, and the one thing it studies.

  1. 1A Round Is a Decision the Game Made For Youthe round
  2. 2Speed Is a Reset, Not a Ratethe initiative counter
  3. 3The Animation Is Not the Attackthe damage equation
  4. 4Most Randomness Is There to Be Removedthe roll
  5. 5A Status Effect Is a Rule Change, Not a Debuffthe status effect
  6. 6Every Turn Has a Price Tagthe cost of a turn
  7. 7The Extra Turn Is the Whole Gamethe action economy
  8. 8A Stagger Bar Is a Second Fight Hidden in the Firstthe pressure gauge
  9. 9A Role Is a Constraint Someone Else Doesn't Carrythe party role
  10. 10The Grind Is a Curve Someone Drewthe level curve against the encounter table
  11. 11A Boss Is a Puzzle With a Health Barthe boss script
  12. 12If a Stranger Can Implement It, You Designed Itthe design document