Skip to main content

Week 11 Session: The rendering path

Trace a pixel from a program to the screen, and find out what a committed approach leaves you able to draw with

10 May 2027

Plenty of targets never draw anything. If yours is one of them, borrow something that does — the week’s content is the path, and you can only see it on a program that has one.

Suggestions, chosen so the room ends up with different paths to compare:

Trace the path. From the call the program makes to the thing on the screen, name every layer and every translation. Then find the first layer where your committed approach has no answer, or a worse one than you assumed.

Get two numbers. Time to first frame, and how it feels to interact with. The second is subjective and is not optional — this is the one place in the course where the subjective measure decides whether the result is usable at all.

Bring back the path, the first layer that fails, and an estimate: if graphics became a requirement for your target tomorrow, what would your committed approach cost you? You choose your own new requirement in Assignment 3 and this may well not be it — but the estimate is the same shape either way, and this is the cheapest week to practise making one.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team