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A car's instrument bezel in flat gold and black on warm cream: a speedometer at rest beside a row of telltale icons, one — forward collision — picked out and enlarged in gold as the warning actually asking for attention

SLOP3030: Dashboard Language: How Cars Talk to Drivers

A design course on how a car talks to the person behind the wheel — through needles, lights, icons, chimes, text and heads-up displays — and what happens to that conversation when it goes wrong.

What you will do

Every week you take apart one channel a car uses to talk to its driver — needles, warning lights, icons, colour, sound, text, heads-up displays, driver-assistance alerts — and ask what it assumes about the person reading it, under how much time pressure, and what happens when the assumption is wrong. You'll audit a real dashboard, redesign a warning that currently fails, and finish the semester by designing a complete alert vocabulary for a vehicle of your own choosing and defending it as a system.

Who it is for

Students with some background in HCI or information design who want to work on a problem with hard physical stakes: a driver has seconds, not minutes, and the dashboard doesn't get a second attempt at being understood. You don't need to know anything about how cars work mechanically — this is not a maintenance course — but you do need to be willing to look closely at something you've probably stopped noticing.

Where to go next

Studios

The weekly schedule and what happens in each teaching session.

Assessment

What is marked, what it is worth, and when it is due.

Interactives

Simulators for practising the trade-offs each week's reading only describes.

People

Who teaches the course and how to reach them.