SLOP1744 · Week 1

Starting a Conversation

George Curious — what you’ve signed up for

Haskell Byte — how to actually do it

George Curious

What you’ve signed up for

Campus is an economy

Not a metaphor you have to like — just the one this course runs on.

Attention, trust and serendipity behave like currency: finite, unevenly distributed, worth more to some people than others, and completely wasted if you never spend any.

George Curious

So the coursework is spending it

Twelve weeks of deliberately spending attention on people you don’t know, and finding out what it buys.

That’s the whole goal. Not networking, not confidence as a personality upgrade — an actual record of what you spent and what came back.

George Curious

SLOP1744

Hallway Economics

Hallway Economics treats campus as an economy: attention, trust and serendipity are the currency, spent by walking up to strangers — for anyone who'd rather learn by doing than sitting still. You don't just report back what happened, you reflect on what the investment bought.

George Curious

What you walk out with

Five real interactions with people you didn’t know at the start of the semester. A few lines written about each one while it was still fresh, and five clips that prove it happened.

The clips become one video. You play it in week 12, and it either backs up what you’re claiming or it doesn’t.

George Curious

A Crossing is two weeks

Crossing 1Crossing 2Crossing 3Crossing 4Crossing 5Crossing 6out — in the hallwayback — reporting to the roomCrossing 6 has no hallway week

Both halves are the Crossing — and the sixth is where you account for the other five. All six Crossings.

George Curious

Who’s teaching it

  • A halftone-shaded illustrated portrait of an older bearded man in glasses, resting his chin on his hand, in gold and black on a cream background.George CuriousCrossings 3 & 6 — Presence at Scale and Legacy, and the entire semester
  • A halftone-shaded illustrated portrait of a man in glasses and a tweed jacket, facing the viewer, in gold and black on a cream background.Haskell ByteCrossing 1 — Starting a Conversation
  • A halftone-shaded illustrated portrait of a smiling woman with a lapel microphone, in a light blazer, in gold and black on a cream background.Yu TobeCrossing 2 — The Exchange
  • A halftone-shaded illustrated portrait of a woman in a canvas field vest with a compass badge, facing the viewer, in gold and black on a cream background.Dora De ExploréCrossing 4 — Risk & Rejection
  • A halftone-shaded illustrated portrait of a woman resting her chin on her hand, wearing a paint-splattered apron, in gold and black on a cream background.Moana LizaCrossing 5 — Building With Others

Consultation times, contact details, and who to ask first are on the People page.

George Curious

What it’s worth

  • 35%Crossing Participationevery Crossing
  • 25%Midsemester CheckpointCrossing 3, week 6
  • 40%LegacyCrossing 6, week 12

Full briefs on Assessment.

George Curious

Two rules

Nothing is late, because nothing is submitted. Every mark on this course is made in the room, on the day.

Your reflections are yours. No AI tool drafts them, rewrites them, or generates any part of them.

Policies has the rest — including what to do if you want another person in one of your clips.

George Curious

Haskell Byte

How to actually do it

Say something, or headphones in?

You’re on the bus. There’s a stranger next to you. Forty minutes to go.

Haskell Byte

Nearly everyone gets this wrong

what riders predictedwhat actually happenedbestworstbestworsttalking to a stranger
Epley & Schroeder (2014) — nine experiments, commuter trains and buses. Three conditions: talk to a stranger, sit in solitude, ride as normal. Same answer every time.Diagram made for this lecture, not reproduced from the paper — generated with AI.

Haskell Byte

Talking to strangers is a protocol, not a trait.

You’re not bad at this. You’re running a bad forecast — and a forecast is fixable.

Haskell Byte

Part 1 — Reason

You need a reason to be standing there that isn’t this course.

“Because my course told me to” isn’t a reason. It’s an apology with a citation.

The person at the same library table every week. Whoever’s ahead of you at the coffee cart with nothing to do but wait. The reason can be small. It has to be real.

Haskell Byte

Part 2 — Opener

Not “so, what do you do.”

An opener has to survive contact: answerable by someone who wasn’t expecting you, and it has to leave them somewhere to go.

Ask about the thing in front of both of you. It’s there, it’s shared, and it’s evidence you were paying attention.

Haskell Byte

Part 3 — Exit

Conversations end. Plan for it, or you’ll stay ninety seconds too long and that’s the part you’ll remember.

Name the thing you’re leaving for. Say what you got out of it. Go.

An exit that doesn’t slam the door is what makes a second conversation possible.

Haskell Byte

Someone standing at the edge of a room where everyone else already seems to know each other — that edge is where Crossing 1 actually happens.

Say Something

Haskell Byte

Half a Crossing

You did it. Nobody heard about it. That’s half.

Haskell Byte

What a report-back sounds like

Next week is How It Landed. Short, live, one at a time: who you approached, what you actually said, what came back, and whether it was worth the walk over.

The room is listening for the version you’d have given five minutes after it happened — hesitations included. A report that’s clearly been tidied up since Monday reads as exactly that.

Haskell Byte

Someone will ask you a follow-up

What you’d have done if they’d said no. Whether you’d approach the same way again. What you noticed about yourself halfway through.

That isn’t a stress test bolted onto the report. It’s the other half of it, and it’s marked as its own criterion — see Crossing Participation.

Haskell Byte

Seek discomfort.

Yes Theory — a channel built almost entirely out of asking strangers for things

Haskell Byte

This week

  1. Say something to someone you don’t know. For a real reason, not this one.
  2. Get a clip. It’s the first of your five.
  3. Turn up next week and tell us how it landed.

Say Something →

Haskell Byte