Assets
Every sprite, background and sound the game uses, at the size it
actually renders at. Hand-authored for this game (Python/Pillow for
images, Python's stdlib wave for sound) unless a caption
says otherwise. Full licence text and origin for every file:
CREDITS.md.
Player — chibi cat
A 2-heads-tall chibi cat, not human — drawn small on purpose so it reads clearly at the game's real on-screen scale.
Monster — slime
A single blob shape, scaled up per stage in-game.
Background
jungle-far.png
tree.png
plant.png
ground.png tiles edge-to-edge every 40px in-game — shown above at native size, once.
Weapons & projectiles
Drawn directly in code, no image file — a small shaded blaster silhouette with a glow-core plasma bolt, and an arced boomerang swing.
Music & sound effects
| Music | |
| Hit | |
| Hurt | |
| Pickup | |
| Power-up |
Music is an original track written and recorded in Logic Pro. The four effects are synthesised square/sawtooth waveforms, not samples.