Assets

Every sprite, background and sound the game uses, at the size it actually renders at. Hand-authored for this game (Python/Pillow for images, Python's stdlib wave for sound) unless a caption says otherwise. Full licence text and origin for every file: CREDITS.md.

Player — chibi cat

idle ×4
run ×6
hurt ×2

A 2-heads-tall chibi cat, not human — drawn small on purpose so it reads clearly at the game's real on-screen scale.

Monster — slime

squash-and-stretch loop ×4

A single blob shape, scaled up per stage in-game.

Background

Dusk sky over parallax jungle ridgelines jungle-far.png
Palm tree with fanned canopy and coconuts tree.png
Fern and berry clump plant.png
Grass-to-soil ground tile, repeated

ground.png tiles edge-to-edge every 40px in-game — shown above at native size, once.

Weapons & projectiles

gun pickup · boomerang · gun bolt

Drawn directly in code, no image file — a small shaded blaster silhouette with a glow-core plasma bolt, and an arced boomerang swing.

Music & sound effects

Music
Hit
Hurt
Pickup
Power-up

Music is an original track written and recorded in Logic Pro. The four effects are synthesised square/sawtooth waveforms, not samples.