World −1
This is the one that's an actual bug, not a hidden feature. Instead of walking cleanly along the top of the World 1-2 maze to reach the warp zone pipes, you can approach the last pipe from a specific angle underwater and swim into the wall beside it rather than the doorway itself.
Do it precisely enough and the game drops you into a pipe entrance it never intended to load — one that points at a level slot that doesn't officially exist. What loads next is an endless, glitched underwater level that never lets you reach a flagpole: touch a pipe at the end and you're sent straight back to its start.
Why "−1"?
The world-select screen doesn't have art for a negative number — it reuses the same tile the HUD uses to draw a coin-counter digit. The level-select code reads a world number out of memory that was never meant to be reachable, and that stray byte happens to line up with the tile that looks like a minus sign. It's not really "World −1" so much as the game faithfully drawing whatever byte it was handed — see The Logic for why that byte was wrong in the first place.