Week 9 Session: One Button, Many Hands
Returning to the Week 7 crossing button to find the exact point where its push mechanism stops working for a hand unlike the one that built it.
19 April 2027
Week 7 asked what a button teaches you once it stops working. This week asks a narrower question about the same button: working for whom? The crossing button you built in Week 7 was tested by one person, pressed one way. Nothing in that log tells you whether the same push mechanism holds up for a different hand, a different reach, or a different sense.
Where a button can quietly stop working#
- Reach. A button placed for a standing adult at a fixed height may be out of reach, or require an awkward stretch, for someone shorter, seated, or reaching with the opposite hand.
- Target size. A press that lands easily with a fingertip may miss repeatedly with a gloved hand, a stylus, or reduced fine motor control.
- Timing window. A button that only registers a press within a fixed window — hold too long or too short and nothing happens — assumes a specific, unstated speed.
- Acknowledgement channel. A light that confirms the press tells you nothing if you can’t see it; a click that confirms it tells you nothing if you can’t hear it.
- Activation method. A button that only responds to a direct touch or a mouse click may have no equivalent for a keyboard or switch.
None of these is a flaw in the person testing it. Each is a fact about the exact mechanism Week 7 built, that Week 7’s single test never had a reason to find.
Break your Week 7 button, on purpose#
Take the exact digital crossing button you built in Week 7 — don’t rebuild it, reuse it as it stands. Test it under at least three changed conditions:
- one-handed use, with the hand you don’t normally use
- with the visual acknowledgement hidden or disabled
- keyboard-only activation, no pointer or touch
- a different physical reach — the device propped further away, or held at an angle you don’t normally use
The failure map#
For each condition, log the exact point the button stopped functioning as a usable button — not “it was harder,” but which specific mechanism broke: press missed the target, acknowledgement wasn’t perceivable, timing window wasn’t met, or no activation path existed at all.
Submit a map: one condition per row, one named mechanism failure per row. A row that only says “worked” or “didn’t work” isn’t a log.
The spec
What you bring to the session. Written so a reader can tell whether it has been met without asking you.
- you have reused the exact digital crossing button from Week 7, unchanged, as the object under test
- you have tested it under at least three changed conditions (for example one-handed use, no visual feedback, keyboard-only activation, a different physical reach) and logged the specific point each one broke
- your log names a mechanism failure — reach, target size, timing window, sight-only or sound-only acknowledgement, or activation method — for each condition, not a general impression
Teaching team
- Marisol Quaye — convenor