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Week 9 Session: One Button, Many Hands

Returning to the Week 7 crossing button to find the exact point where its push mechanism stops working for a hand unlike the one that built it.

19 April 2027

Week 7 asked what a button teaches you once it stops working. This week asks a narrower question about the same button: working for whom? The crossing button you built in Week 7 was tested by one person, pressed one way. Nothing in that log tells you whether the same push mechanism holds up for a different hand, a different reach, or a different sense.

Where a button can quietly stop working

None of these is a flaw in the person testing it. Each is a fact about the exact mechanism Week 7 built, that Week 7’s single test never had a reason to find.

Break your Week 7 button, on purpose

Take the exact digital crossing button you built in Week 7 — don’t rebuild it, reuse it as it stands. Test it under at least three changed conditions:

  1. one-handed use, with the hand you don’t normally use
  2. with the visual acknowledgement hidden or disabled
  3. keyboard-only activation, no pointer or touch
  4. a different physical reach — the device propped further away, or held at an angle you don’t normally use

The failure map

For each condition, log the exact point the button stopped functioning as a usable button — not “it was harder,” but which specific mechanism broke: press missed the target, acknowledgement wasn’t perceivable, timing window wasn’t met, or no activation path existed at all.

Submit a map: one condition per row, one named mechanism failure per row. A row that only says “worked” or “didn’t work” isn’t a log.

The spec

What you bring to the session. Written so a reader can tell whether it has been met without asking you.

Teaching team