# Site ## Pages - [Page not found](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/404/): That page doesn't exist, or it has moved since you last looked - [Assessment](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/assessments/): Every piece of graded work in the course, what it is worth, and when it is due. - [Draft to Game Plan](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/assessments/draft-to-game-plan/): Given a completed 5v5 draft, identify each composition's strengths, likely win conditions and preferred game plan before watching the match, then compare the prediction with what happened. - [The Invisible Jungler](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/assessments/invisible-jungler/): Analyse partially hidden game states and infer where the enemy jungler is likely to be, using evidence rather than guesswork. - [Match Autopsy](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/assessments/match-autopsy/): The final assessment. Explain why one team won a complete match, using concepts from across the semester. - [Solo Queue Autopsy](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/assessments/solo-queue-autopsy/): Analyse one of your own losses. Explain three decisions that materially changed the game, reasoned through the concepts from the first third of the semester. - [Lectures](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/): What is covered, week by week, and which topics each lecture draws on. - [What Wins a Game?](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-01/): The course's foundational question — what "winning" actually consists of, moment to moment, given that the Nexus is only ever destroyed once. Sets up the recurring principle every later week returns to. - [Gold, Experience and Power](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-02/): Gold and experience translate into item and level advantages, but an advantage is only worth what it lets a champion do that they couldn't before. Builds on Week 1's account of what winning actually requires. - [The Minion Wave](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-03/): The minion wave is the resource that gates almost every other decision on the map — where a champion can safely stand, what a gank threatens, what a lane can afford to give up. Extends Week 2's account of power into the mechanism that produces or denies it, lane by lane. - [Trading](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-04/): A trade exchanges health, resources and position, not just damage numbers — and the same exchange can be a win or a loss depending on what each side can convert it into. Builds on the wave and power concepts from Weeks 2–3 to ask what is actually staked in a fight. - [The Jungle](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-05/): The jungler is the one player routinely making decisions about parts of the map nobody can see, so jungling is a study in acting on incomplete information. Builds on the trading and power concepts from earlier weeks and applies them to a player whose state your opponent must infer. - [Tempo](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-06/): Tempo asks what a player does with the time an action frees up — recalling, resetting, redirecting attention — rather than only what the action itself gains. Builds on power (Week 2) and jungle decision-making (Week 5) to treat time itself as a resource to be converted. - [Vision and Information](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-07/): Most of the map is invisible at any moment, so vision converts gold into knowledge, and knowledge into safer tempo. Builds directly on the jungle (Week 5) and tempo (Week 6) weeks, since both depend on what a team can and can't see. - [Objectives](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-08/): Dragons, Heralds and towers are only good decisions when the team can convert what they grant — so the question is never whether to take an objective, but what happens next if you do. Builds on tempo (Week 6) and vision (Week 7) to treat objective calls as an extension of both. - [Draft and Win Conditions](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-09/): A draft is a bet on a win condition placed before the game starts, and every earlier concept — power, trades, tempo, objectives — is a lens for reading what a composition needs in order to win. Builds on Week 1's account of winning and Week 4's account of trading. - [Teamfighting](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-10/): A teamfight is five overlapping individual jobs, not one collective event, and reading it means asking what each champion is actually trying to accomplish inside it. Builds on trading (Week 4) and objectives (Week 8), since most teamfights exist to contest one. - [The Meta](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-11/): The rules of the game barely change patch to patch, yet the correct way to play changes constantly — because what converts best shifts with the draft, jungle and objective landscape around it. Builds on draft and win conditions (Week 9) and teamfighting (Week 10). - [Reading a Game](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/lectures/week-12/): The semester's closing question, answered with the semester's own tools — given a complete match, explain why one team won using resources, tempo, vision, objectives, draft and teamfighting together. Synthesises Weeks 1, 6, 8 and 10 rather than introducing a new concept. - [People](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/people/): Who teaches the course, and how to reach them. - [AussieBeaver15 #OCE1](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/people/aussiebeaver15/): Supports analysis sessions and assessment discussion for the first half of the semester. - [CantGankMe #666](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/people/cantgankme/): Supports analysis sessions and assessment discussion for the second half of the semester. - [sweetpig12 #4gwwt](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/people/sweetpig12/): Responsible for course direction and delivers the weekly lecture programme across the semester. - [Policies and support](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/policies/): The course-wide rules for late work, extensions, academic integrity and getting help. - [Getting started](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/sessions/01-getting-started/): The first session of the semester — bring a match you already know the result of, and leave with this course's first written answer to why. - [First review](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-u7488099/sessions/02-first-review/): The second session, where the match you picked in Week 1 gets a second pair of eyes before you commit to analysing it for real.