SLOP8223
The Hand You’re Dealt#
Week 1 — Spike
Twenty seconds#
You have been given Kog’Maw.
Your team: Kog’Maw, Poppy, Lissandra, Elise, Senna.
Write down your first purchase.
Everyone who wrote something down,
what did you assume?
I never told you the enemy team#
The question was answerable#
…for anyone who noticed it was incomplete.
The champion was never the missing information.
What this mode takes away#
no-pick — you do not choose your champion
no-recall — you cannot retreat and reset
one-lane — there is no map to be elsewhere on
forced-contact — you cannot decline the fight
These four are the spine of the semester.
“It’s Summoner’s Rift with the interesting parts removed.”
Where the strategy went#
On the Rift:
decide what you want → draft a champion that does it
Here:
receive a champion → work out what it can be made to do
The order reverses. Nothing is removed.
Three things that get confused#
- receiving a strong option — luck
- recognising a strong option — knowledge, and lookupable
- recognising a normally strong option is wrong here — skill
Only the third survives a bad roll#
The strongest objection#
Randomness lowers the skill ceiling.
Over one game, the better player wins less reliably here than on the Rift.
This is true.
But it measures the wrong thing#
Lower correlation between skill and outcome
≠
lower ceiling on decision quality
The objection assumes decisions are graded by whether they won.
Where the semester goes#
The twelve weeks follow the order the game forces:
roll → reroll → augment → build → composition →
space → fight → die → adapt → fall behind →
question the system
You don’t need better rolls#
You need better decisions#