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Lab 2: Build a Malware Blueprint

Design a modular malware architecture on paper, without writing a functioning payload.

The brief

Design a modular, non-functional malware architecture: its loaders, payloads, supporting modules and the infrastructure they depend on.

Once a lifecycle exists, it requires an architecture: the components a real system would be built from, and how those components fit together. This lab asks for that blueprint, a design only and never a running program, laying out loaders, payloads and the supporting modules and infrastructure they depend on.

The design work here more closely mirrors ordinary software architecture than it does a single exploit. The same pressures toward modularity, separation of concerns and maintainability apply, which is precisely the point the lecture makes about why malware increasingly resembles the software engineering discipline it borrows from.

What you submit

Due: 10 August 2027 ·Weight: 2% of the course grade

How it is marked

Assessed on whether the design shows a working understanding of loaders, payloads, modules and infrastructure as separable components.

Key dates

The spec

The brief poses the problem and leaves room for a response. The spec is the fixed part: what a marker checks. Some lines can be checked mechanically; the rest call for judgement.