# Site ## Pages - [Page not found](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/404/): That page doesn't exist, or it has moved since you last looked - [Assessment](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/assessments/): Every piece of graded work in the course, what it is worth, and when it is due. - [Assignment 3: The Badly Behaved Book](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/assessments/badly-behaved-book/): The final, resolved picture-book work, refined through at least one round of reader testing - [Assignment 1: One Rule, Broken](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/assessments/one-rule-broken/): A short prototype that breaks exactly one picture-book convention on purpose - [Assignment 2: Read Me Again](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/assessments/read-me-again/): A prototype whose reading changes when a reader experiences it a second time - [Weekly Misbehaviour](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/assessments/weekly-misbehaviour/): A running practice of small experiments — the toolbox every later assessment draws on - [Lectures](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/): What is covered, week by week, and which topics each lecture draws on. - [How Should a Picture Book Behave?](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-01/): The conventions a picture book usually keeps invisible, and why you have to see them before you can break them. - [The Picture Isn’t What You Think](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-02/): A picture doesn't just show a scene — every framing choice changes what the reader assumes about it. - [Words and Pictures Disagree](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-03/): The same sentence can mean something different depending on what the picture does with it. - [The Story Is Lying](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-04/): Controlling what a reader believes, and making sure they can find the clues once they know better. - [The Story Behind the Story](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-05/): A second story can develop quietly in the background while the obvious story continues in front of it. - [The Page Is a Place](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-06/): The edge, the gutter, the margin and the text block aren't empty layout — they can become part of the story. - [Don’t Turn the Page](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-07/): The page turn hides the next moment until the reader chooses to look — and that gap can be designed. - [Read It the Wrong Way](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-08/): A book usually suggests one correct reading order. Changing that order can change the story, not just scramble it. - [The Reader Did It](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-09/): Not just turning pages or choosing a path — an action the reader has to perform before the story can continue. - [The Character Refuses](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-10/): A character is supposed to do what the narrator, the text, or the reader expects. Week 10 asks what happens when a character refuses. - [The Book Knows It’s a Book](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-11/): Cover, spine, endpaper, page number and gutter are normally infrastructure. Week 11 asks what happens when the story notices them. - [Make It Misbehave](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/lectures/week-12/): The course stops adding tricks and starts asking which ones a work actually needs — judged by removing them one at a time. - [How Should a Picture Book Behave?](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/01-getting-started/): What a picture book seems to do without trying — and what happens once you go looking for the rules underneath it. - [The Picture Isn’t What You Think](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/02-first-review/): One source image, four different framings — and what each one quietly tells the reader to assume. - [Words and Pictures Disagree](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/03-word-image-gap/): One fixed sentence, three pictures — and three different things a reader has to do with them. - [The Story Is Lying](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/04-read-me-twice/): A four-page story that means one thing on the first read and something else on the second — if the clue was really there all along. - [The Story Behind the Story](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/05-two-readers-two-stories/): A short sequence where one story is obvious and a second one is quietly happening behind it. - [The Page Is a Place](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/06-escape-the-frame/): A short sequence where something establishes a spatial rule about the page — then breaks it, and something changes because it did. - [Don’t Turn the Page](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/07-before-after/): One page-turn pair, designed so the reader has to turn the page to find out what changes. - [Read It the Wrong Way](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/08-same-pieces-different-story/): Six fixed cards, two different orders, two meaningfully different stories — and a way for a reader to find both. - [The Reader Did It](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/09-nothing-happens-without-you/): A short prototype where one story event cannot happen until the reader actually does something. - [The Character Refuses](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/10-say-no-to-the-story/): Every student starts with the same line. The character refuses to do what it says — and the story has to respond. - [The Book Knows It’s a Book](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/11-the-book-notices-itself/): Choose one part of the book readers normally ignore, and make the story need it. - [Make It Misbehave](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/sessions/12-remove-one-trick/): Remove one trick from your current work and see what the reader loses — and whether the work is better without it. - [Showcase](https://comp4020-agentic-coding-studio.github.io/comp4020-ass2-Se-m1Ne/showcase/): Student work from Picture Books That Misbehave, published as it becomes available.