The best-of-three#
Week 12
The last week is the assignment#
Five of you. A drafted series against another team.
And an account afterwards of what decided it.
No hero this week — again#
In week 1 it did not matter who you picked.
Now it matters completely: this week’s heroes are the five your team drafted.
Defending that choice is part of what you hand in.
How the series runs#
A tutor coaches. Captains Mode. Best of three. A review afterwards.
The details live on the Assignment 4 page and the policies page.
This deck only points at them.
A review is not a story#
Decision points#
Not a narrative of the game.
A few moments, each answered the same way:
What did you know? What did you choose? What would you choose now?
Every week was one decision. The review form is the whole course, run backwards.
Reading a patch note#
Figures move. Decisions sometimes do.#
This course is pinned to 7.41f. The game will not stay there.
What you learned was never the numbers.
It was how to tell a change that moves a decision from one that only moves a figure.
Most move a figure.
The five resources, one last time#
Gold. Experience. Time. Space. Information.
In week 1 it was a list of ours.
Now every cell is filled with your own examples from twelve weeks.
The habit that outlasts the course#
Review.
It is the only thing in this course that keeps working after the course ends.
After this week#
Name three decisions you had reasons for — and one you did not.
Read a patch note and say which of your decisions it changes.
Decide what to practise next, without being told.
Lobby Lab 12#
Match day.