Towers or heroes?#
Week 10
Winning, and nothing is happening#
There is a point in most games where you are clearly ahead —
and nothing changes.
This week explains it.
A team that cannot convert a lead will win every fight and still lose the game.
The habit this week breaks#
Going home to shop after winning a teamfight.
The most expensive minute in the game —
spent in a menu.
What a lead turns into#
A tower is not only an obstacle#
It gives vision. It gives a safe area. It gives gold.
And destroying one permanently changes the shape of the map you are both playing on.
Barracks#
Take them, and the enemy’s creep waves are weaker for the rest of the game.
One of the very few irreversible gains Dota offers.
Roshan and the Aegis#
One extra life, held in reserve.
In 7.41f Roshan prefers the top pit — so the fight is not where an older guide says it is.
The rest of the map#
Scheduled resources#
Outposts and runes are small.
Their value is that they are scheduled — so you can plan time around them.
7.41f moved Tormentor to the bottom chasm.
Teleport defence#
One player carrying a scroll is one more defender for the whole team.
A cheap item, doing a structural job.
Turn the lead into map#
Nine weeks of saving. One week of spending.#
Weeks 1 to 9 were about accumulating.
This week is about spending it.
An advantage you do not turn into buildings expires — the enemy heroes are growing the whole time you admire yours.
This week’s hero#
Enigma — Black Hole
It destroys nothing by itself.
It creates a window whose only purpose is to let the team do something else.
This week’s subject, stated as an ability.
This week’s item#
Blink Dagger.
Space has been the most abstract resource since week 1.
The dagger is where it becomes something you can pay for directly.
After this week#
Say what to take after winning a fight.
Say whether your team should start Roshan — and name the timing or vision that makes it worth it.
Explain why barracks and towers are different orders of magnitude.
Lobby Lab 10#
Call the objective.