When should I leave the lane?#
Week 4
The first honest “it depends”#
The lane stops being the only place worth being.
Pulling, stacking, the camps between the lanes — each is time spent somewhere other than where the experience is.
Each is a small bet that what comes back is worth what you gave up.
The habit this week breaks#
Leaving the lane “to have a look”.
Beginners do not fail by being afraid to leave.
They fail by leaving without a reason — trading certain experience for nothing at all.
The jungle runs on the clock#
Camps respawn on the match clock#
Not on a timer that starts when you cleared the camp.
On the game clock — at the same moments for everybody in the match.
And only if the camp is empty.
So is there anything in the jungle right now is a question with an answer.
One camp, one cycle#
Pulling#
Draw neutrals into your creep wave, so they clear it for you — or so you take creeps and neutrals at once.
It is not a general technique. Lane creeps ignore most camps.
It works from a few specific camps only; the lecture page names them.
Stacking#
Pull a camp out just before its spawn check.
The camp reads as empty, and a second group spawns beside the first.
No risk in it at all. Only attention.
Blocking#
A ward placed where a camp spawns stops it from spawning.
That is half of what a ward does.
The other half — watching people — is week 9.
The courier#
It separates I need this item from I must go home.
That is what makes staying in lane a decision rather than an endurance test.
Time traded for experience#
Name what you went to get#
Leaving means giving up a certain share of experience for a possibly bigger return: jungle gold, a rotation, a camp you stacked earlier.
The trade is only good when you can say it in one line:
“I gave up X to get Y.”
This week’s hero#
Lion — Earth Spike
The most common payoff for leaving a lane is catching someone standing in the wrong place. Earth Spike is the plainest tool for it.
A support leaving lane is not giving up farm. They are going to earn it somewhere else.
This week’s items#
Observer Ward. Sentry Ward.
This week a ward blocks a camp. That is all.
Using wards to see people is week 9.
After this week#
Say which camps can be pulled into a lane, and why the others cannot.
Give the reason you left the lane: I gave up X to get Y.
Tell an early-game jungle from a late one.
Lobby Lab 4#
Stack against the clock.