Mastery is a loop#
One champion. One decision. One better next test.
More games ≠ better practice#
Volume repeats whatever you already do.
Practice chooses a behaviour, adds a condition, and checks the evidence.
Start smaller than the result#
Not “win lane.”
Reach wave three with the planned health, position, and cooldown state.
Five actions close the loop#
- Plan — name the condition and prediction
- Drill — remove noise and repeat the action
- Test — add an opponent, then a real match
- Review — freeze before the outcome
- Revise — change one variable and schedule the re-test
Three loops run at once#
Mechanics#
Can I execute the action?
Matchup#
Does it work against this response?
Global#
Does it create the right map decision?
“Counter” is the start of a question#
Which interaction, under which conditions, denies which plan—and what response will we test?
Volibear: preserve the exit#
Prediction
Q reaches the target after the denial tool is spent.
Failure signal
The trade wins damage but spends every way out.
Revision
Change the angle or shorten the sequence.
Evidence changes the rule#
| Before | Test | After |
|---|---|---|
| “I should always extend for W2.” | Three resets + one match timestamp | “Extend only when the exit remains open.” |
The failed hypothesis belongs in the playbook.
Your first move#
Choose the champion. Name one decision. Bring one replay.
Plan → drill → test → review → revise